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I have noticed that sample in http://webstoryengine.org/language:elements:audio is wrong!
It uses
Code:
<track name=...
instead of
Code:
<track title=...

Looks like I have no way to register in your wiki and fix it.

Guest

Thanks for pointing that out. Fixed.

Guest

Code:
<trigger>
can be activated and deactivated, but there are no specifications on default behaviour, when
Code:
<trigger>
was created in
Code:
<settings>
section and no actions were taken in any
Code:
<scene>
, will it be enabled-by-default, disabled-by-default or behaviour is unstable.

Guest

It is always deactivated at the start. You need to explicitly activate it. Changed the docs, thanks.

Guest

It is not documented that
Code:
<curtain>
asset in fact supports attribute 'z' to do things like
Code:
<curtain name="white" color="rgba(255, 255, 255, 1)" z="0" />
.

Guest

Thanks. Added to the wiki.

Guest

0.3.4 test game contains undocumented code:
Code:
<var ifstate="set" name="increase_test" action="print" />

ifstate is not documented for
Code:
<var>
or any other commands.

Guest

0.3.6 features are not described in wiki:
* http://webstoryengine.org/language:elements:var :
Code:
<var>
now supports much more options.
* http://webstoryengine.org/language:elements:textbox :
Code:
<textbox>
now supports 'fadeDuration' option

* http://webstoryengine.org/language:elements:trigger : does
Code:
<trigger>
supports 'sub' option? I cannot get it to work, but it is present in the test game script.

Guest

* http://webstoryengine.org/language:elements:line :
Code:
<line>
supports 'stop' option, that is useful for me :3